Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site ucbvax.BERKELEY.EDU Path: utzoo!watmath!clyde!burl!ulysses!ucbvax!eddie.mit.edu!UC.BRI%DEEP-THOUGHT From: UC.BRI%DEEP-THOUGHT@EDDIE.MIT.EDU (Brian Totty) Newsgroups: net.micro.atari16 Subject: Alcyon C: What bugs are there? Message-ID: <12189506892.49.UC.BRI@DEEP-THOUGHT.MIT.EDU> Date: Mon, 10-Mar-86 01:41:12 EST Article-I.D.: DEEP-THO.12189506892.49.UC.BRI Posted: Mon Mar 10 01:41:12 1986 Date-Received: Tue, 11-Mar-86 01:22:50 EST Sender: daemon@ucbvax.BERKELEY.EDU Organization: The ARPA Internet Lines: 25 Could anyone tell me what bugs there are in the DRI C compiler? I am working on some GEM programs, and I keep getting bus errors (the ole' double mushrooms...). I couldn't think of anything I did wrong, so I atarted wondering about a bug in the compiler (Yeah...if the program doesn't work blame it on the compiler...I know.). In any case, the bus error comes in on a link instruction, which looks awfully close to a local variable init code. Is there any chance that the DRI C compiler has a frame problem somewhere? I would appreciate any info and possible fixes. Also, how have people approached window text scrolling? V_gtext is far too slow for a complete offset text redraw. I would like to do a bit scroll, but the GEM manual was very hazy on how to do this, and I am not sure if desk accessories on top of a window would screw up the bits when scrolled. I actually would like a scroll rectangle call like on the Macintosh, that gives redraw messages for the scrolled area under the desk accessory. Any help here would also be great... Thanks, --- Bri -------