Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site sunybcs.UUCP Path: utzoo!watmath!sunybcs!ugfailau From: ugfailau@sunybcs.UUCP (Fai Lau) Newsgroups: net.puzzle,net.games.chess Subject: Follow up to TWO PLAYER GAME AND WINNING STRATEGY Message-ID: <2942@sunybcs.UUCP> Date: Sun, 16-Mar-86 01:09:36 EST Article-I.D.: sunybcs.2942 Posted: Sun Mar 16 01:09:36 1986 Date-Received: Mon, 17-Mar-86 04:35:13 EST Distribution: net Organization: SUNY/Buffalo Computer Science Lines: 24 Xref: watmath net.puzzle:1518 net.games.chess:316 In reference to some responses to the original article I posted in net.puzzle and net.games.chess, I found one fundamental flaw of the evaluation of perfect play to be the scoring system. In various situations the same score can by assigned to two moves of very different qualities. In other word, a second best move in one state of the game may mean a delay in checkmate while a second best move in another state may lead to instead defeat. Since the points are assigned to a given move according to the quantity and quality of the alternatives availables to that move, it is not an accurate indication of 'deviation' from the perfect play. The system is similar to comparing the performances of two students from classes of different curves sololy on the basis of their grades. Perhaps if there is a way to assign scores based on an ABSOLUTE scale..., but then the original question can't be answered until such system is derived. +-----------------------------------------------------------------------------+ | Fai Lau | | ECE / CS SUNYAB | | BI: ugfailau@sunybcs | +-----------------------------------------------------------------------------+