Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site amdcad.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!amdcad!phil From: phil@amdcad.UUCP (Phil Ngai) Newsgroups: net.singles,net.women Subject: Re: Win/Win Players vs. Win/Lose Players Message-ID: <10844@amdcad.UUCP> Date: Wed, 19-Mar-86 02:33:08 EST Article-I.D.: amdcad.10844 Posted: Wed Mar 19 02:33:08 1986 Date-Received: Fri, 21-Mar-86 03:32:07 EST References: <1270@decwrl.DEC.COM> <439@ccivax.UUCP> <12@umcp-cs.UUCP> <459@ccivax.UUCP> <5776@kestrel.ARPA> <698@hounx.UUCP> Reply-To: phil@amdcad.UUCP (Phil Ngai) Organization: AMD, Sunnyvale, California Lines: 23 Xref: watmath net.singles:11042 net.women:9788 In article <698@hounx.UUCP> kort@hounx.UUCP (B.KORT) writes: >Has anyone worked out the dynamics where one player is using Win/Win >and the other is using Win/Lose? Seems to me the outcome is generally >Lose/Lose? Does anyone have a strategy for dealing with a Win/Lose >partner? There was an interesting article in Scientific American about a computer simulation of various strategies. The most generally successful strategy was one called "tit for tat". You assume cooperation until proved otherwise, but you remember the bad guys and treat them according. A population of such players would take over a population of bad guys if introduced and would dominate if contaminated with bad guys. It's a satisfying result, I think. -- "We must welcome the future, remembering that soon it will become the present, and respect the past, knowing that once it was all that was humanly possible." Phil Ngai +1 408 749 5720 UUCP: {ucbvax,decwrl,ihnp4,allegra}!amdcad!phil ARPA: amdcad!phil@decwrl.dec.com