Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 alpha 4/15/85; site mordred.purdue.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxn!ihnp4!inuxc!pur-ee!pucc-j!purdue!chk From: chk@purdue.UUCP (Chuck Koelbel) Newsgroups: net.singles,net.women Subject: Re: Win/Win Players vs. Win/Lose Players Message-ID: <536@mordred.purdue.UUCP> Date: Thu, 20-Mar-86 14:58:25 EST Article-I.D.: mordred.536 Posted: Thu Mar 20 14:58:25 1986 Date-Received: Sat, 22-Mar-86 14:16:33 EST References: <1270@decwrl.DEC.COM> <439@ccivax.UUCP> <12@umcp-cs.UUCP> <10844@amdcad.UUCP> Organization: Department of Computer Science, Purdue University Lines: 15 Xref: watmath net.singles:11093 net.women:9811 Summary: Scientific American article The article in Scientific American about "tit for tat" beating other strategies was one of Douglas Hofstadter's "Metamagical Themas" columns. (If you're interested, the column and some followup material appears in his book _Metamagical_Themas_.) What I wanted to point out is that "playing nice" like "tit for tat" does is not always the best strategy. In a replay of the computer simulation with different (sometimes more complicated) strategies, "tit for tat" did not win - a program that "probed" its opponents to see their reactions did better. The conclusion is that no one strategy is best. Your reactions should be based on your environment. (For the win/win players out there I should point out that not attacking until provoked does seem a robust strategy, i.e. it does well in most environments.) Chuck