Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site ucbvax.BERKELEY.EDU Path: utzoo!watmath!clyde!burl!ulysses!ucbvax!brahms!weemba From: weemba@brahms.BERKELEY.EDU (Matthew P. Wiener) Newsgroups: net.singles,net.women Subject: Re: Win/Win Players vs. Win/Lose Players Message-ID: <12588@ucbvax.BERKELEY.EDU> Date: Sun, 23-Mar-86 06:24:04 EST Article-I.D.: ucbvax.12588 Posted: Sun Mar 23 06:24:04 1986 Date-Received: Tue, 25-Mar-86 03:32:39 EST References: <1270@decwrl.DEC.COM> <439@ccivax.UUCP> <12@umcp-cs.UUCP> <10844@amdcad.UUCP> <536@mordred.purdue.UUCP> Sender: usenet@ucbvax.BERKELEY.EDU Reply-To: weemba@brahms.UUCP (Matthew P. Wiener) Organization: University of California, Berkeley Lines: 17 Xref: watmath net.singles:11124 net.women:9834 In article <536@mordred.purdue.UUCP> chk@purdue.UUCP (Chuck Koelbel) writes: >What I wanted to point out is that "playing nice" like "tit for tat" does >is not always the best strategy. In a replay of the computer simulation >with different (sometimes more complicated) strategies, "tit for tat" did >not win - a program that "probed" its opponents to see their reactions >did better. The conclusion is that no one strategy is best. Your reactions >should be based on your environment. (For the win/win players out there >I should point out that not attacking until provoked does seem a robust >strategy, i.e. it does well in most environments.) What do you mean by "best strategy"? "tit for tat" is best against ALL the competition. In other words, it can be beaten, but only barely. The other known strategies, including the "prober", will lose spectactularly against certain other strategies, and so on average, do worse than "tit for tat". ucbvax!brahms!weemba Matthew P Wiener/UCB Math Dept/Berkeley CA 94720