Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!ihnp4!cuae2!ltuxa!we53!wucs!wucec2!ph From: ph@wucec2.UUCP Newsgroups: net.startrek Subject: Re: The World of Startrek--David Gerrold Message-ID: <1466@wucec2.UUCP> Date: Mon, 10-Mar-86 15:41:56 EST Article-I.D.: wucec2.1466 Posted: Mon Mar 10 15:41:56 1986 Date-Received: Wed, 12-Mar-86 02:53:08 EST References: <65@utecfc.UUCP> <755@ihwpt.UUCP> Reply-To: ph@wucec2.UUCP (Paul Hahn) Organization: Washington U. in St. Louis, Engineering School Lines: 61 In article <755@ihwpt.UUCP> knudsen@ihwpt.UUCP (mike knudsen) writes: >> "The World of Star Trek" by David Gerrold (DelRey/Ballantine) >> >> I think the book is out of print but if it is not someone let me know. Also, > > It's just a few months since I got the book (paperback) >in a local bookstore chain (Crown Books), so I bet it's still >in print. There have been two editions of THE WORLD OF STAR TREK; the first was written in 1973 and is (as far as I know) out of print, while the second came out in 1984 about the same time as ST3:TSFS did. It is indeed an excellent reference for Trek fans; I am about to post some information from it concerning two topics that have been discussed here recently. First, regarding STAR TREK Adventure-style computer games, a quote (remember that this information is now almost two years out of date; no small thing in this field): "The most sophisticated and complex STAR TREK computer game of all is STAR TREK Colossus. It took Dr. Phillip E. Bailey more than two years to write, and it is obviously a labor of love; the game fills two floppy disks, and the rules fill a third. The documentation includes a detailed set of blueprints for the Enterprise, and a complete crew and equipment list. The player is not only responsible for moving his characters throughout the ship--putting out fires, delivering dilithium crystals to replace broken ones, etc.--at the same time, he must do battle with a Klingon battlecruiser that is stalking the Enterprise. The game also produces a variety of rather startling graphics; using only the alphanumeric characters of a standard video terminal, the program displays long, medium, and close-range scanning views of the Klingon battlecruiser-- approaching, retreating, flanking, and even exploding, should the player be skilled enough to outfight the Klingon commander. (There are several different battlecruisers and captains. Your computer will give you the appropriate identifications when the ship shows up on the screen.) There are also starbases for refueling, repair and replacements of injured or deceased crew.[*] (When the real Enterprise is finally, built, this will be the simulator they'll train Kirk and Spock on.) ---------------------------------------------------------------- [*]I was so upset when I accidentally killed Dr. McCoy that I haven't played the game since." Second, on the matter of scripts existing for episodes which were not produced because of the cancellation: NBC commissioned only half a season's worth of episodes right from the start of the third year; there would have been no scripts waiting around to be filmed when the series was cancelled. On the other hand, David mentions some story ideas which were actually pursued as far a script form, but not so far as to be actually produced. De Forest Kelley, for example, wanted to do a story in which McCoy (a Southerner) and Uhura were trapped on a planet on which the blacks were the masters and the whites were the slaves. Sorry to have gone on for so long. Thanks for listening. --pH /* * "You Klingon bastards, you've killed my son. You Klingon * bastards, you've KILLED my SON! You Klingon bastards--you've * killed . . . my son . . ." */