Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!decwrl!pyramid!pesnta!hplabs!hao!seismo!harvard!think!mit-eddie!barmar From: barmar@mit-eddie.MIT.EDU (Barry Margolin) Newsgroups: net.startrek Subject: Re: Followup to 'His was the most human Message-ID: <1233@mit-eddie.MIT.EDU> Date: Sun, 9-Mar-86 17:52:30 EST Article-I.D.: mit-eddi.1233 Posted: Sun Mar 9 17:52:30 1986 Date-Received: Wed, 12-Mar-86 22:00:32 EST References: <1661@mtgzz.UUCP> <24900126@uiucdcs> Reply-To: barmar@eddie.UUCP (Barry Margolin) Organization: MIT EECS Dept. Lines: 28 In article <24900126@uiucdcs> mcewan@uiucdcs.CS.UIUC.EDU writes: >> How about in Charlie X when Captain Kirk beats Spock. Spock says something >> like "Your illogical manner of playing chess sometimes has it's advantages". > >Hasn't anyone else noticed that this statement is idiotic? If Kirk won, how >can his play be described as "illogical"? Have you ever played a game and tried to lose while the other player is playing normally? I often do this when playing games against the computer, just for variety. It's remarkable how well you can do when trying to do poorly. The problem is that the other player makes decisions predicated on the assumption that you will be playing logically. When a player is building a move tree in his mind, he generally only expands certain branches, and makes his move based on that pruned tree; if the opponent decides to follow one of the other, less promising branches, the player's original move may turn out to be less than optimal. A good way to confound a logical player is to make completely random moves. The logic involved in strategic game playing generally involves predicting the other player's moves; this is quite difficult if the other player is random. Kirk's play was probably not random, but he probably guessed every now and then, which was enough to throw Spock's strategy off. -- Barry Margolin ARPA: barmar@MIT-Multics UUCP: ..!genrad!mit-eddie!barmar