Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: Notesfiles $Revision: 1.7.0.10 $; site uiucdcs Path: utzoo!watmath!clyde!cbosgd!ihnp4!inuxc!pur-ee!uiucdcs!mcewan From: mcewan@uiucdcs.CS.UIUC.EDU Newsgroups: net.startrek Subject: Re: Followup to 'His was the most human Message-ID: <24900131@uiucdcs> Date: Fri, 21-Mar-86 19:05:00 EST Article-I.D.: uiucdcs.24900131 Posted: Fri Mar 21 19:05:00 1986 Date-Received: Sat, 22-Mar-86 22:49:33 EST References: <1661@mtgzz.UUCP> Lines: 26 Nf-ID: #R:mtgzz.UUCP:1661:uiucdcs:24900131:000:1114 Nf-From: uiucdcs.CS.UIUC.EDU!mcewan Mar 21 18:05:00 1986 >>> A good way to confound a logical player is to make completely random >> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ >>> moves. The logic involved in strategic game playing generally involves >> ^^^^^ >>> predicting the other player's moves; this is quite difficult if the >>> other player is random. Kirk's play was probably not random, but he >>> probably guessed every now and then, which was enough to throw Spock's >>> strategy off. > >> >> In other words, this is a LOGICAL way to play against such a player, right? > > You mean the logical thing to do is to play randomly, without logic? > Isn't that a contradiction in terms? (Where have I heard that before?) Only because you are making the totally illogical assumption that playing randomly is illogical. The idea is to win the game; if playing randomly leads to victory, then it is logical to play randomly. "Random" is not the opposite of "logical". Scott McEwan {ihnp4,pur-ee}!uiucdcs!mcewan "I'm sorry, sir. According to your identification you're not even born yet. Come back in 500 years."