Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!decvax!decwrl!pyramid!hplabs!hpfcdc!hpfcla!hpfcmt!gt From: gt@hpfcmt Newsgroups: net.cycle Subject: Re: Assorted Topics Index Message-ID: <7800012@hpfcmt> Date: Fri, 11-Apr-86 13:43:00 EST Article-I.D.: hpfcmt.7800012 Posted: Fri Apr 11 13:43:00 1986 Date-Received: Sun, 20-Apr-86 09:33:07 EST References: <7800010@hpfcmt> Lines: 195 MRA Rider School Outline 1. EEEEqqqquuuuiiiippppmmmmeeeennnntttt aaaannnndddd PPPPrrrreeeeppppaaaarrrraaaattttiiiioooonnnn.... 1.1 MMMMeeeennnnttttaaaallll PPPPrrrreeeeppppaaaarrrrttttiiiioooonnnn.... Number one priority is to know what you are doing and why. The best equipment in the world on the best track in the world isn't going to help you if you're a space cadet. 1.2 PPPPhhhhyyyyssssiiiiccccaaaallll PPPPrrrreeeeppppaaaarrrraaaattttiiiioooonnnn.... 1.2.1 _R_a_c_e__D_a_y Stretching and relaxing. 1.2.2 _E_v_e_r_y__D_a_y Workout, special emphasis on neck, legs and forearms. 1.3 TTTThhhheeee BBBBiiiikkkkeeee((((ssss)))) 1.3.1 _T_e_c_h__r_u_l_e_s A look at how to tech ready your bike. 1.3.2 _S_u_s_p_e_n_s_i_o_n__&__H_a_n_d_l_i_n_g Includes tires, shocks, forks, wheels, brakes and weight reduction. 1.3.3 _E_n_g_i_n_e 1.3.3.1 _C_h_e_a_p Intake, exhaust and electrical. 1.3.3.2 _E_x_p_e_n_s_i_v_e Trick parts. 1.4 CCCCllllooootttthhhhiiiinnnngggg Leathers, boots, gloves, braces and protectors. 1.5 EEEEvvvveeeerrrryyyytttthhhhiiiinnnngggg eeeellllsssseeee Includes: spare parts, tools, gas, lodging ... eg. getting your shit together. 2. TTTThhhheeee TTTTrrrraaaacccckkkk 2.1 SSSSuuuurrrrffffaaaacccceeeessss One half of the traction equation. Include rain, etc. 2.2 EEEElllleeeevvvvaaaattttiiiioooonnnnssss The effect on traction. 2.3 CCCCoooorrrrnnnneeeerrrrssss 2.3.1 _C_a_m_b_e_r 2.3.2 _R_a_d_i_u_s 2.3.3 _E_l_e_v_a_t_i_o_n 2.3.4 _C_o_m_b_o_s__o_f__t_h_e__b_i_g__t_h_r_e_e 2.4 SSSSeeeerrrriiiieeeessss ooooffff ttttuuuurrrrnnnnssss 2.5 VVVViiiissssiiiibbbbiiiilllliiiittttyyyy Eg. Steamboat vs. Pueblo 2.6 VVVViiiissssuuuuaaaallll ccccuuuueeeessss.... 2.7 RRRRuuuunnnn ooooffffffff One variable in the risk taking equation. 3. BBBBrrrraaaakkkkiiiinnnngggg 3.1 TTTThhhheeee pppphhhhyyyyssssiiiiccccssss Friction, weight transfer. Everything from your two right fingers to the rubber on the road. 3.2 TTTThhhheeee ffffeeeeeeeellll Just this side of locking it up. Endos and photos. 3.3 TTTTiiiimmmmiiiinnnngggg 3.4 FFFFrrrroooonnnntttt aaaannnndddd RRRReeeeaaaarrrr 3.5 BBBBrrrraaaakkkkiiiinnnngggg wwwwhhhhiiiilllleeee lllleeeeaaaannnneeeedddd oooovvvveeeerrrr.... 3.6 BBBBrrrraaaakkkkiiiinnnngggg mmmmaaaarrrrkkkkeeeerrrrssss.... 4. CCCCoooorrrrnnnneeeerrrriiiinnnngggg 4.1 TTTThhhheeee ggggooooaaaallll Get through the turn in the least amount of time with the most speed coming out and ready for whatever is next. 4.2 TTTTyyyyppppeeeessss ooooffff lllliiiinnnneeeessss Three or four of the more common lines and what they are good for. Warning on addiction to lines. 4.3 SSSSeeeettttttttiiiinnnngggg uuuupppp Where, when and how. 4.4 IIIInnnn tttthhhheeee hhhheeeeaaaarrrrtttt ooooffff iiiitttt Steady as she goes. 4.5 OOOOooooppppssss,,,, ttttrrrraaaaffffffffiiiicccc............ cccchhhhaaaannnnggggiiiinnnngggg yyyyoooouuuurrrr lllliiiinnnneeee Act, don't react. Smoothness counts. 4.6 CCCCoooommmmiiiinnnngggg oooouuuutttt Rolling it on and setting it up. 4.7 TTTThhhhiiiinnnnkkkkiiiinnnngggg aaaabbbboooouuuutttt iiiitttt How to improve with practice. 4.8 TTTTrrrryyyyiiiinnnngggg ddddiiiiffffffffeeeerrrreeeennnntttt ttttaaaaccccttttiiiiccccssss This just may save your ass. 4.9 HHHHaaaannnnggggiiiinnnngggg ooooffffffff The physics and the photos. 4.10 EEEEffffffffeeeeccccttttssss ooooffff ccccaaaammmmbbbbeeeerrrr,,,, eeeelllleeeevvvv.... aaaannnndddd rrrraaaaddddiiiiuuuussss Or, why I don't like downhill, off-camber, decreasing radius turns. 5. DDDDrrrraaaaffffttttiiiinnnngggg 5.1 TTTThhhheeee pppphhhhyyyyssssiiiiccccssss More speed for the little guy (or even the big guy). 5.2 TTTThhhheeee hhhhaaaazzzzaaaarrrrddddssss Gee, I didn't see any brake light come on. 5.3 TTTThhhheeee tttteeeecccchhhhnnnniiiiqqqquuuueeeessss How close and when to make your move. 6. CCCCrrrraaaasssshhhhiiiinnnngggg 6.1 CCCCoooouuuunnnntttt oooonnnn iiiitttt Sooner or later it's bound to happen. 6.2 RRRRuuuulllleeee 1111:::: LLLLeeeetttt ggggoooo ooooffff tttthhhheeee ddddaaaammmmnnnn bbbbiiiikkkkeeee!!!! 6.3 RRRRuuuulllleeee 2222:::: TTTThhhhiiiinnnnkkkk rrrruuuubbbbbbbbeeeerrrr Think jello, the blob, slime, jellyfish, son of flubber. You can total your steel and plastic bike without getting hurt, but not if you try to play man of steel. 6.4 RRRRuuuulllleeee 3333:::: SSSSttttoooopppp ssssttttoooopppp ssssttttoooopppp Don't stand up while you're still sliding. Don't start waltzing around the track. 6.5 RRRRuuuulllleeee 4444:::: YYYYoooouuuurrrr bbbbiiiikkkkeeee iiiissss bbbbrrrrooookkkkeeee Don't jump back on and try to make up for lost time! 7. RRRRuuuulllleeeessss ooooffff tttthhhheeee TTTTrrrraaaacccckkkk 7.1 OOOOffffffffiiiicccciiiiaaaallll Flags, cornerworkers, crashes, etc. 7.2 UUUUnnnnooooffffffffiiiicccciiiiaaaallll Passing, pushing, and prairie dogs.