Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site ulowell.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!wanginst!ulowell!laneg From: laneg@ulowell.UUCP (Dromio) Newsgroups: net.games.frp Subject: Re: Social implications of magic Message-ID: <256@ulowell.UUCP> Date: Sun, 23-Mar-86 20:51:58 EST Article-I.D.: ulowell.256 Posted: Sun Mar 23 20:51:58 1986 Date-Received: Wed, 26-Mar-86 02:20:22 EST References: <9865@ucla-cs.ARPA> <1559@gitpyr.UUCP> Reply-To: laneg@ulowell.UUCP (Dromio) Organization: University of Lowell Lines: 18 Summary: In article <1559@gitpyr.UUCP> ccastkw@gitpyr.UUCP (KENNETH E. WALKER) writes: > >I would suggest you read Barbra Hambley's (i think) Darwath Trilogy (it >begins with "The Time of the Dark"). Although the situation in that case is >a little different from the Classic FRP one, the class implications of magic >are well thought out. > > Or, for those lesser minds who prefer science fiction, there's 'Magic, Inc.', a novelette by Robert Heinlein, which deals with a contemporary society (actually, around early 1950, but that was contemporary when the story was written) in which magic is an industry on roughly equal footing with other industries. The hero of happens to be a building contractor specializing in magical construction and subcontracting, who has a curse put on him by the Mob for not paying protection-well, I won't give out the good parts, but-- a lesser Power of Darkness