Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site ulowell.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!petrus!bellcore!decvax!wanginst!ulowell!dobro From: dobro@ulowell.UUCP (Chet Dobro) Newsgroups: net.games.frp Subject: Re: Social implications of magic Message-ID: <261@ulowell.UUCP> Date: Tue, 25-Mar-86 03:23:58 EST Article-I.D.: ulowell.261 Posted: Tue Mar 25 03:23:58 1986 Date-Received: Wed, 26-Mar-86 04:48:50 EST References: <9865@ucla-cs.ARPA> Reply-To: dobro@ulowell.UUCP (Chet Dobro) Organization: University of Lowell Lines: 22 Ih his article, Eric McColm points out that the social and societal-evolutionary implications of magic are staggering. He goes on to point out that techonology probably wouldn't evolve. Here's something I've been dying to do in a campaign, I just haven't found the players that could handle it. It's a neet thing to think about: Current (1980's) society, based on magic instead of techonolgy. I would like other people's opinions on what the world would be like... Please post (or mail and I will summarize). I would like to get a table of differances between the two cultures. If it really gets interseting and complete, I may publish (giving full credit where due). I await your replies. Thanx. Gryphon