Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 alpha 4/15/85; site weitek.UUCP Path: utzoo!linus!decvax!decwrl!amdcad!cae780!weitek!robert From: robert@weitek.UUCP (Robert Plamondon) Newsgroups: net.games.frp Subject: Re: Social implications of magic Message-ID: <386@weitek.UUCP> Date: Thu, 20-Mar-86 15:51:13 EST Article-I.D.: weitek.386 Posted: Thu Mar 20 15:51:13 1986 Date-Received: Sun, 30-Mar-86 06:47:03 EST References: <9865@ucla-cs.ARPA> Organization: Weitek Corp. Sunnyvale Ca. Lines: 53 Summary: Man Bites Dog in Werewolf Cult Ritual...News at 11 The biggest problem with D&D-style magic is that Clerics are as common as dirt. You don't need much in the way of stats to become a Cleric, and you certainly don't need much in the way of faith---most PC clerics don't have much! If the average person can become a Cleric (and he can), and being a Cleric looks like a good deal (and it is), you'd expect a society of Clerics! I don't find the idea very appealing. Now, assuming for the moment that you want to use D&D rules in a fantasy campaign that is more or less medieval, you need to do something to keep the number of spell-casters to a workable number. A simple guideline would be: INT or WIS MAX LEVEL 15 1 16 3 17 6 18/01-18/50 9 18/51-18/75 12 18/76-18/00 unlimited This allows only 9% of the population to be spell-casters, half of them limited to first level. Only 0.11% of the population even has the POTENTIAL to go beyond 12th level. This would tone down the magic level quite a bit, but still leave lots of low-level spell-casters in the game. If you don't put some kind of limits on spell-casters, things get wierd fast. Castles simply aren't suitable for defense against airborne attack, teleportation, large monsters, etc., so they wouldn't logically be part of the landscape. Men-at-arms aren't enough to guard towns, so SWAT teams of mages (or something even stranger) would be necessary. Armored knights would (by and large) be dogmeat when they encountered their first medium-level mage, so armored chivalry as the dominant force is highly unlikely. My own campaign is a medieval campaign with custom rules, which (like PENDRAGON from Chaosium) has no PC spellcasters, and few NPC spellcasters. There IS magic, and it IS powerful, but very few people have the ability to use it. You have to be in the 99.5th percentile just to have measurable aptitude, but only with 99.99 is the ability very powerful. -- Robert Plamondon UUCP: {turtlevax, cae780}!weitek!robert FidoNet: 143/12 robert plamondon "How about a little fire, Scarecrow?"