Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/5/84; site tolerant.UUCP Path: utzoo!watmath!clyde!cbosgd!hplabs!oliveb!tolerant!berry From: berry@tolerant.UUCP (David W. Berry) Newsgroups: net.games.frp Subject: Re: Social implications of magic Message-ID: <315@tolerant.UUCP> Date: Fri, 28-Mar-86 08:31:24 EST Article-I.D.: tolerant.315 Posted: Fri Mar 28 08:31:24 1986 Date-Received: Sun, 30-Mar-86 10:40:45 EST References: <9865@ucla-cs.ARPA> <386@weitek.UUCP> <1249@udenva.UUCP> Reply-To: berry@handel.UUCP (David W. Berry) Organization: Tolerant Systems, Inc. San Jose, CA Lines: 29 In article <386@weitek.UUCP> robert@weitek.UUCP (Robert Plamondon) writes: > Armored knights would (by and large) be >dogmeat when they encountered their first medium-level mage, so >armored chivalry as the dominant force is highly unlikely. This by and large depends on who sees whom first. Ever try to get a spell off when 3 burly dudes are pounding on your poor robe clad body. Makes concentration very difficult. The mage had better take the knight out on the first try, he may very well not get a second chance. >My own campaign is a medieval campaign with custom rules, which (like >PENDRAGON from Chaosium) has no PC spellcasters, and few NPC >spellcasters. There IS magic, and it IS powerful, but very few people >have the ability to use it. You have to be in the 99.5th percentile >just to have measurable aptitude, but only with 99.99 is the ability >very powerful. But the reason I play fantasy games is to escape from the boring realities of this world. I want to do something different. Thus I want to become a beautiful hobbit cleric, or perhaps an unwise mage. Why should I have to settle for reality? Sure it's unrealistic, that's why I like it! -- David W. Berry dwb@well.UUCP Delphi: dwb {ucbvax,pyramid,idsvax,bene,oliveb}!tolerant!berry I'm only here for the beer.