Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site rti-sel.UUCP Path: utzoo!linus!decvax!mcnc!rti-sel!rcb From: rcb@rti-sel.UUCP (Random) Newsgroups: net.games.frp Subject: Re: Social implications of magic Message-ID: <745@rti-sel.UUCP> Date: Fri, 28-Mar-86 09:10:17 EST Article-I.D.: rti-sel.745 Posted: Fri Mar 28 09:10:17 1986 Date-Received: Mon, 31-Mar-86 08:14:06 EST References: <9865@ucla-cs.ARPA> <386@weitek.UUCP> <1249@udenva.UUCP> Reply-To: rcb@rti-sel.UUCP (Random) Organization: Research Triangle Institute, NC Lines: 22 Summary: In regards to the magic being used in battle, city siege, etc. I would think that both magic and muscle would be used. I was recently playing in a campaign where the city I lived in (Irongate) was attacked by a well organized humanoid army. The party of about 12 characters levels 4..6 broke up into about 4 or 5 groups to play this. Some of the fighter types went on attack missions. Either defending the city directly or on a special mission, like to destroy a column of catapults known to be moving toward the city. (no trees in area, they had to be built elsewhere) My task as a 4th level mu with help from a 5th level paladin was to locate and exterminate a group of doppelgangers that had infiltrated the city and were getting into positions of power. In general I think that magic would not affect a battle too much as both sides will have the magic users and they will be concentrating on each other while the fighters go out there and bash. In modern terms, I think the best analog to magic in a battle is long range artillary and aid in some covert operations and intelligence gathering. -- Random (Randy Buckland) Research Triangle Institute ...!mcnc!rti-sel!rcb