Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!cbosgd!gatech!seismo!mcvax!aeb From: aeb@mcvax.UUCP (Andries Brouwer) Newsgroups: net.games.hack Subject: Re: a QUESTion Message-ID: <997@mcvax.UUCP> Date: Wed, 26-Mar-86 13:28:06 EST Article-I.D.: mcvax.997 Posted: Wed Mar 26 13:28:06 1986 Date-Received: Fri, 28-Mar-86 06:43:39 EST References: <152@Shasta.ARPA> <4586@topaz.RUTGERS.EDU> Reply-To: aeb@mcvax.UUCP (Andries Brouwer) Organization: CWI, Amsterdam Lines: 15 In article <4586@topaz.RUTGERS.EDU> brisco@topaz.UUCP writes: > > I actually got QUEST up and running on one of our local machines >here. It took a little source hacking (had to change only about 3 files) >and took me about 3 hours of distracted effort. > > All in all what I got was a huge executable, a game *very* much >like hack and some wasted time. I eventually trashed the game as not >to many people were playing - I also had hack up. Many people make the mistake of thinking that they can create Quest by defining QUEST in the Hack sources. This is not the case; defining QUEST basically cuts away a bit of the sources, and there are other modules, specific to Quest, that should replace these. I have not yet distributed these Quest-specific modules.