Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site kosman.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!hjuxa!wcom!kosman!install From: install@kosman.UUCP (Kevin O'Gorman) Newsgroups: net.games.hack Subject: How do I deal with a room full of ghosts? Message-ID: <22@kosman.UUCP> Date: Wed, 26-Mar-86 22:53:46 EST Article-I.D.: kosman.22 Posted: Wed Mar 26 22:53:46 1986 Date-Received: Sat, 29-Mar-86 06:19:12 EST Organization: Anarm Software Systems, Hillsdale, NJ Lines: 14 I'm running 1.0.3 on a UNIX PC and I've got a Level-1 room I keep starting in which is getting more and more full of ghosts of myself. I can't seem to get rid of this bad memory by quitting or by running back up the stairs the way I used to in earlier versions. Does anyone have hints about this situation, or about dealing with ghosts in general? Why is it so hard (for some characters, apparently impossible) to hit my own ghost? What is the treatment of the stuff found with the ghost? What are some strategies you folks have used? Reply by mail, and if the response warrants, I'll post a spoiler. Kevin O'Gorman ...{ihnp4,hjuxa}!wcom!kosman!install