Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 (USS@Tek, v1.1) based on 4.3bsd-beta 6/6/85; site tekcbi.UUCP Path: utzoo!decvax!decwrl!pyramid!hplabs!tektronix!tekcbi!jeffg From: jeffg@tekcbi.UUCP (Jeff Glover) Newsgroups: net.games.video Subject: help with asteroids game Message-ID: <576@tekcbi.UUCP> Date: Mon, 31-Mar-86 13:38:58 EST Article-I.D.: tekcbi.576 Posted: Mon Mar 31 13:38:58 1986 Date-Received: Tue, 1-Apr-86 21:01:14 EST Distribution: na Organization: Tektronix, Inc., Beaverton, OR Lines: 11 Keywords: modifications hints I own a arcade version of Atari Asteroids and am trying to modify it to allow a pause in the action. I have tried tying the RDY line of the 6502 low (active high), but the thing ignores it! Any ideas? The RDY line (pin 2) was just tied high before I attempted modification. Anyway, I am looking for general playing hints as well as documentation on the main board and system notes. Is there the equivalent of a "Sams Guide" for video games? -- Jeff C. Glover, Tektronix, Inc. PO Box 500, MS 02-305, Beaverton, OR 97077 { decvax, allegra, hplabs, ihnp4 } tektronix!tekcbi!jeffg (503) 627-7595