Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!ittatc!dcdwest!sdcsvax!drillsys!gatech!seismo!brl-adm!brl-smoke!gwyn From: gwyn@brl-smoke.ARPA (Doug Gwyn ) Newsgroups: net.startrek,net.math,net.philosophy Subject: Re: Is it logical to make random decisions? Message-ID: <2014@brl-smoke.ARPA> Date: Sun, 23-Mar-86 05:06:46 EST Article-I.D.: brl-smok.2014 Posted: Sun Mar 23 05:06:46 1986 Date-Received: Wed, 26-Mar-86 03:27:26 EST References: <1661@mtgzz.UUCP> <24900128@uiucdcs> <4571MIQ@PSUVMA> <2293@jhunix.UUCP> Organization: Ballistic Research Lab (BRL) Lines: 22 Xref: watmath net.startrek:5103 net.math:2996 net.philosophy:4641 > >>> A good way to confound a logical player is to make completely random > >>> moves. The logic involved in strategic game playing generally involves > >>> predicting the other player's moves; this is quite difficult if the > >>> other player is random. Kirk's play was probably not random, but he > >>> probably guessed every now and then, which was enough to throw Spock's > >>> strategy off. > >>In other words, this is a LOGICAL way to play against such a player, right? > >You mean the logical thing to do is to play randomly, without logic? > >Isn't that a contradiction in terms? (Where have I heard that before?) > The point is that randomly does NOT mean "without logic", that in fact > the most logical move can be a random decision. I am cross-posting this to > net.math to see if any game theorists can confirm this... (can you?) Yes, logical play in a two-player, zero-sum, discrete, finite, perfect-information, non-cooperative* game in general actually REQUIRES the use of a device for making a weighted random choice among several alternative pure strategies. A good, although rather dated, elementary introduction to this subject can be found in "The Compleat Strategist", written long ago by someone (whose name I have unfortunately forgotten) from the Rand Corp. * I wonder if I included enough qualifiers.