Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site drivax.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!decwrl!pyramid!nsc!amdahl!drivax!holloway From: holloway@drivax.UUCP (Bruce Holloway) Newsgroups: net.micro.atari16 Subject: Re: How close to ALCYON C is TOS? Message-ID: <436@drivax.UUCP> Date: Thu, 17-Apr-86 13:53:18 EST Article-I.D.: drivax.436 Posted: Thu Apr 17 13:53:18 1986 Date-Received: Sat, 19-Apr-86 13:06:59 EST References: <8604121902.AA24030@ucbvax.berkeley.edu> <434@drivax.UUCP> Reply-To: holloway@drivax.UUCP (Bruce Holloway) Organization: Digital Research, Monterey, CA Lines: 22 In article <434@drivax.UUCP> braun@drivax.UUCP (Karl Braun) writes: > >I don't quite follow your line of questioning, so I will just throw this out >and see if it helps: > >GEMDOS uses the Alcyon compiler, and I presume Atari does too (we hand code >over to them for their mods); thus the familiar object format. It is not, nor >has it ever been CPM/68K. Let's get our stories straight, Karl. I think he was referring to the load format, which is essentially the same. > >The opinions expressed here are my own, and do not necessarily reflect the >opinions of my employers, my country, the minor deities from the Halls of >Asgaard, or the great Prophet Zarquon. However, mine do. -- "Pitiful Earthlings.... who will save you now?" ....!ucbvax!hplabs!amdahl!drivax!holloway (I'm not THAT Bruce Holloway, I'm the other one.)