Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site utcsri.UUCP Path: utzoo!utcsri!greg From: greg@utcsri.UUCP (Gregory Smith) Newsgroups: net.music,net.music.synth Subject: Re: Digital Reverb? Message-ID: <2413@utcsri.UUCP> Date: Thu, 27-Mar-86 15:02:45 EST Article-I.D.: utcsri.2413 Posted: Thu Mar 27 15:02:45 1986 Date-Received: Thu, 27-Mar-86 15:39:44 EST References: <3095@potomac.UUCP> <2920@sjuvax.UUCP> <858@tellab1.UUCP> Reply-To: greg@utcsri.UUCP (Gregory Smith) Organization: CSRI, University of Toronto Lines: 48 Summary: Digital, Analog, Mechanical Reverb talked about There are 3 basic types of reverb that I know of (1) mechanical (2) digital (3) analogue (1) Is the old spring-reverb that goes 'Pow' when you bump your amp - just a bunch of springs stretched between two bars with a tiny 'speaker' thing at one end and a mike-thing at the other. Different sized springs are used in the same unit to avoid strong resonances. There is also a 'plate' reverb - using a large metal plate instead of springs - that I have heard of. It apparently sounds much better but its size and cost limit its use to large studios. (2) Digital reverbs. As has been said, these 'sample' the incoming sound, store it in RAM, and haul it out later to be converted back to audio. To get a better reverb sound (rather than a clean echo ) some other things are done. First, the delayed sound is re-mixed with the incoming sound to get regeneration. Second, the delayed sound is actually 'smeared' to get a less 'wired' sound. Suppose d(10) means 10ms-old sound. Then a 10-ms delay might actually be done by: delayed signal = .1*d(9.5) + .2*d(9.8) + .4*d(10) + .2*d(10.2) + .1*d(10.5) I think more than 5 'taps' need to be used in practice, though. Thirdly, the regenerated ( fed-back ) sound can be filtered, so that the sound becomes 'duller' as it fades out ( or whatever effect you want). Of course, the 'smearing' is in effect a digital filter, as z-transform buffs will recognize. (3) Analogue reverbs use CCD's - charge-coupled devices, also known as 'Bucket-Brigade' devices. This is an integrated circuit with a long line of 'charge buckets'. A clock signal causes each bucket to be emptied into the next, so that the charges in the buckets propogate along the line. The charges are created at the input end in such a way that the amount of charge in each created bucket is proportional to the input signal at the time of creation. This charge will later show up at the output end, and be transformed into a signal again ( sorry if this isn't very clear - I need pictures :-) ). Thus the signal is still *sampled*, but the samples are stored as charges instead of a memory word. The same things can be done here as with the digital delay - the output can be fed back, and the delay can be 'smeared' by using several taps near the end of the delay line and mixing them. This type of reverb is cheaper than an equivalent digital delay, but in general much less versatile. Also, charges will 'leak' as they pass along the line, resulting in a noise level much higher than that possible with a digital unit. -- "No eternal reward will forgive us now for wasting the dawn" -J. Morrison ---------------------------------------------------------------------- Greg Smith University of Toronto ..!decvax!utzoo!utcsri!greg