Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site decwrl.DEC.COM Path: utzoo!lsuc!watmath!clyde!burl!ulysses!bellcore!decvax!decwrl!dec-rhea!dec-bartok!mahoney From: mahoney@bartok.DEC Newsgroups: net.politics Subject: Re: Re: Start Wars: 95% is no good: re to A Message-ID: <1859@decwrl.DEC.COM> Date: Mon, 24-Mar-86 10:33:47 EST Article-I.D.: decwrl.1859 Posted: Mon Mar 24 10:33:47 1986 Date-Received: Thu, 27-Mar-86 20:59:28 EST Sender: daemon@decwrl.DEC.COM Organization: Digital Equipment Corporation Lines: 36 ---------------------Reply to mail dated 20-MAR-1986 14:29--------------------- >[Tim Sevener] >> Even according to Start Wars advocates like Lt. Gen Abrahamson, >> stopping 95% of *current* Soviet warheads is the *best* Start Wars >> can be expected to achieve. > > Main goal of Star Wars as I see it is not as much to win a war, >but to prevent it in the first place: it significantly reduces >benefits of the first strike for the opposite side, even >if the system is only 95% (or 20% for that matter) efficient. > > Ability to blow up enemy's missiles immediately *after* the >launch makes the first strike even less attractive for the >offender This makes perfect sense to me the following doesn't. > (it also makes less attractive counter-measure of building >more missiles to neutralize the system). Why is this true? Can you explain this to me. > > When choosing between building 50000 more missiles or SDI >(and I wish we needed neither) I am all for SDI. Personally I am aginst SDI I don't really see it as feasible. I did support at one time but in its present state (as envisioned) it would be far too complex. Plus there would be no real way to test the software's relibility. I must say though I am not totatly convinced that it may never be feasible. > Alex Zatsman. Brian Mahoney