Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!gamma!epsilon!zeta!sabre!petrus!bellcore!decvax!tektronix!hplabs!hao!seismo!brl-adm!brl-smoke!gwyn From: gwyn@brl-smoke.ARPA (Doug Gwyn ) Newsgroups: net.sci,net.philosophy Subject: Re: Prisoner's Dilemma Message-ID: <2202@brl-smoke.ARPA> Date: Sat, 29-Mar-86 18:10:54 EST Article-I.D.: brl-smok.2202 Posted: Sat Mar 29 18:10:54 1986 Date-Received: Wed, 2-Apr-86 00:59:57 EST References: <12481@ucbvax.BERKEL <2007@brl-smoke.ARPA> <538@umich.UUCP> Reply-To: gwyn@brl.ARPA Organization: Ballistic Research Lab (BRL) Lines: 28 Xref: watmath net.sci:682 net.philosophy:4834 In article <538@umich.UUCP> torek@zippy-de-do-dah.UUCP (Paul V. Torek ) writes: >In article <2007@brl-smoke.ARPA> gwyn@brl.ARPA writes: >>Many years ago, Anatol Rapoport had a Scientific American article >>on games such as The Prisoner's Dilemma, in which he too tried to >>argue against the logical conclusion of basic game theory, > >What conclusion is that, and what alternative did he propose? > >Anticipatory hint: what conclusions you draw depends on what premises >you start with... That's what was so infuriating. Rapoport explicitly formulated a "game" under the standard rules (non-cooperative, etc.), then argued against the standard strategy on psychological grounds. In particular, the existence of a large mutual payoff in one element of the matrix that would in fact not be attained by players following recommended strategies somehow bothered him. It is clear that IF cooperation was allowed (it was prohibited) and IF there was a means of enforcing the cooperation, THEN the best mutual combined strategy would be to select the matrix element that Rapoport wanted. However, he tried to argue for a "higher rationality" that would lead to that result in the absence of cooperation and enforcement. No logical basis for his desired reasoning methods was given; to me, it was a blatant attempt to pretend that there is a rational basis for socialism. P.S. This isn't strictly the same game as Prisoner's Dilemma, but the same sort of pseudo-arguments were being employed.