Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site watdragon.UUCP Path: utzoo!watmath!watnot!watdragon!wasaunders From: wasaunders@watdragon.UUCP (Parallel Hair???) Newsgroups: net.unix-wizards Subject: Process control and communications Message-ID: <698@watdragon.UUCP> Date: Thu, 27-Mar-86 13:33:11 EST Article-I.D.: watdrago.698 Posted: Thu Mar 27 13:33:11 1986 Date-Received: Fri, 28-Mar-86 06:01:40 EST Distribution: net Organization: U of Waterloo, Ontario Lines: 16 Being fairly new at the unix game I have a question to ask of all you Whee-Zards out there ... actually it is more of a problem than a question, but anyway ... I would like to set up a time-sharing system (a small one). One of the things I would like to do is to include a multi-user game which I have been thinking of writing. The events during the game are to take place in real time, so one possible architecture for the software would be to have one games master, with player processes forked from it. When someone logs into my system they are given a CI (shell, whatever ....) - if they want to play the game how can I associate the player process with their port, and then restore their CI when they are one playing? Thanks in advance to any of you who reply... -- Alec Saunders watmath!watdragon!wasaunders "Parallel hair???? Who needs it!"