Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 alpha 4/15/85; site mordred.purdue.UUCP Path: utzoo!watmath!clyde!burl!ulysses!mhuxr!mhuxt!houxm!ihnp4!inuxc!pur-ee!pucc-j!purdue!chk From: chk@purdue.UUCP (Chuck Koelbel) Newsgroups: net.singles,net.women Subject: Re: Win/Win Players vs. Win/Lose Players Message-ID: <546@mordred.purdue.UUCP> Date: Thu, 27-Mar-86 20:33:11 EST Article-I.D.: mordred.546 Posted: Thu Mar 27 20:33:11 1986 Date-Received: Sat, 29-Mar-86 16:03:32 EST References: <1270@decwrl.DEC.COM> <439@ccivax.UUCP> <12@umcp-cs.UUCP> <12588@ucbvax.BERKELEY.EDU> Organization: Department of Computer Science, Purdue University Lines: 23 Xref: watmath net.singles:11259 net.women:9892 In article <12588@ucbvax.BERKELEY.EDU>, weemba@brahms.BERKELEY.EDU (Matthew P. Wiener) writes: > In article <536@mordred.purdue.UUCP> chk@purdue.UUCP (Chuck Koelbel) writes: > >What I wanted to point out is that "playing nice" like "tit for tat" does > >is not always the best strategy. In a replay of the computer simulation > >with different (sometimes more complicated) strategies, "tit for tat" did > >not win - a program that "probed" its opponents to see their reactions > >did better. The conclusion is that no one strategy is best. > > What do you mean by "best strategy"? "tit for tat" is best against ALL > the competition. In other words, it can be beaten, but only barely. The > other known strategies, including the "prober", will lose spectactularly > against certain other strategies, and so on average, do worse than "tit for > tat". > I meant "best" in the sense that no strategy always has the highest total at the end of the tournament. (I believe this was what the original message meant, as well as the way the tournament was judged. But it's been a while since I read the article, so I may be wrong.) So the "win/lose" players out there may not want to use tit-for-tat. For us "win/win" players, it is still a good option. Chuck Koelbel