Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!philabs!cmcl2!harvard!caip!nike!styx!lll-crg!lll-lcc!pyramid!amiga!andy From: andy@amiga.UUCP (Andy Finkel) Newsgroups: net.micro.amiga Subject: Re: Cosmetic changes to Workbench Message-ID: <1122@amiga.amiga.UUCP> Date: Wed, 7-May-86 14:10:08 EDT Article-I.D.: amiga.1122 Posted: Wed May 7 14:10:08 1986 Date-Received: Sat, 10-May-86 13:34:06 EDT References: <5363@alice.uUCp> <30@intelca.UUCP> <958@masscomp.UUCP> <5406@alice.uUCp> Reply-To: andy@skipper.UUCP (andy finkel) Organization: Commodore Business Machines, 1200 Wilson Drive, West Chester, PA 19380 Lines: 26 Keywords: Amiga, Workbench, colors, shadows In article <5406@alice.uUCp> d@alice.UucP (Daniel Rosenberg) writes: >Oh, Commodore - have you been listening to this discussion? >Anyway, how many bit planes DO we have on the Workbench screen? >If I change around my mouse pointer from Preferances, I can get >an additional three to the four that are already there. > Sprites (like the pointer) can use different color registers than the ones used for the workbench screen. That's how you can have more than 4 colors...but the workbench SCREEN only has enough bitplanes allocated for 4 colors...more bitplanes mean more memory used. andy finkel -- andy finkel Commodore(Amiga) {ihnp4|seismo|allegra}!cbmvax!andy or pyramid!amiga!andy "I disclaim all responsibilities, all shapes, all sizes, all colors." "Remember, no matter where you grow, there you are." - Buckaroo Bonsai.