Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!philabs!cmcl2!harvard!caip!nike!styx!lll-crg!lll-lcc!pyramid!amiga!bruceb From: bruceb@amiga.UUCP (Bruce Barrett) Newsgroups: net.micro.amiga Subject: Re: Cosmetic changes to Workbench Message-ID: <1126@amiga.amiga.UUCP> Date: Wed, 7-May-86 21:06:41 EDT Article-I.D.: amiga.1126 Posted: Wed May 7 21:06:41 1986 Date-Received: Sat, 10-May-86 14:09:50 EDT References: <5363@alice.uUCp> <30@intelca.UUCP> <958@masscomp.UUCP> <5406@alice.uUCp> <1122@amiga.amiga.UUCP> Reply-To: bruceb@hunter.UUCP (Bruce Barrett) Organization: Commodore-Amiga Inc., 983 University Ave #D, Los Gatos CA 95030 Lines: 14 Keywords: Amiga, Workbench, colors, shadows In article <1122@amiga.amiga.UUCP> andy@skipper.UUCP (andy finkel) writes: >In article <5406@alice.uUCp> d@alice.UucP (Daniel Rosenberg) writes: >>Anyway, how many bit planes DO we have on the Workbench screen? 2 bit planes, 4 colors. Use preferences to set all of them. >>If I change around my mouse pointer from Preferances, I can get >>an additional three to the four that are already there. > >Sprites (like the pointer) can use different color registers than >the ones used for the workbench screen... andy finkel True. You will note however that if you have enough bit planes the sprite colors overlap the screen colors. Look at Graphicraft for an example of this. The sprite is one of the colors that you can change. --Bruce Barrett.