Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!philabs!cmcl2!seismo!hao!hplabs!hpda!hpisoa2!hpitg!ukecc!robert@ukecc From: robert@ukecc Newsgroups: net.micro.mac Subject: Magneto Message-ID: <432@ukecc> Date: Thu, 1-May-86 21:50:00 EDT Article-I.D.: ukecc.432 Posted: Thu May 1 21:50:00 1986 Date-Received: Wed, 14-May-86 19:29:17 EDT Lines: 22 played I saw. I whipped it's butt. Here's some extra clues that may help. 1) The phasor's on the island. 2) Bribe the official. (I used Baubles, Get lots of Baubles) 3) It takes four to do it. 4) It takes Five keys to unlock Five doors. 5) The Ship is in the Castle. 6) Trap the Ginger-bread Man. 7) Don't kill *yourself*. 8) A NOTHING is worth an increase of 50 points of life force. 9) NOTHINGS can be duplicated. 10) Keys can be duplicated. 11) Mazes are invisible. 12) It takes four to make a power plant. Hope this helps I didn't want to come right out and say it. Happy Phasoring.