Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!decvax!decwrl!glacier!hplabs!sdcrdcf!trwrb!desint!geoff From: geoff@desint.UUCP Newsgroups: net.sources.games,net.sources.d Subject: Re: multi-player unix games Message-ID: <207@desint.UUCP> Date: Mon, 21-Apr-86 14:09:26 EST Article-I.D.: desint.207 Posted: Mon Apr 21 14:09:26 1986 Date-Received: Wed, 23-Apr-86 22:44:47 EST References: <1800001@labsms.UUCP> <1800002@labsms.UUCP> Reply-To: geoff@desint.UUCP (Geoff Kuenning) Followup-To: net.sources.d Organization: SAH Consulting, Manhattan Beach, CA Lines: 27 Xref: watmath net.sources.games:510 net.sources.d:145 [for net.sources.d readers, Larry McWilliams brought up the subject of [MegaWars (nee DECwars) on Compuserve; he's looking for ideas for a new [multi-player game similar to MegaWars that he's writing]. I've played DECwars on Compuserve; I gave it up because I couldn't afford the $300/month I was spending on connect charges. It was very addictive, and was undoubtedly the best computer game I've ever played (though I'm not sure I would have felt that way had I mastered it better). There is also a widely-distributed game called 'Empire'; I've heard of it but never played. It's a multi-player version of the "run your own kingdom" games that kick around. When you build your kingdom big enough, you can form alliances with other players and nuke opponents. (Ganging up on people, and general team play, was one of the truly great things about DECwars. You could really equalize things against an experienced player, and the experts generally welcomed the challenge of, Rambo-like, taking on a whole passel of incompetent opponents simultaneously and summarily dispatching them all.) BTW, I've redirected followups to this to net.sources.d, which is where I think they belong. -- Geoff Kuenning {hplabs,ihnp4}!trwrb!desint!geoff