Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!linus!philabs!mcnc!ncsu!hand From: hand@ncsu.UUCP (Steven Hand) Newsgroups: net.sources.games Subject: Re: multi-player unix games Message-ID: <3084@ncsu.UUCP> Date: Mon, 28-Apr-86 19:38:13 EDT Article-I.D.: ncsu.3084 Posted: Mon Apr 28 19:38:13 1986 Date-Received: Fri, 2-May-86 20:46:11 EDT References: <1800001@labsms.UUCP>, <1800002@labsms.UUCP> Organization: N.C. State University, Raleigh Lines: 32 ---- I played a similar game (multitrek?) in the summer of '80. It was basically a multi-player Star Trek and we were addicted to it, too. One neat thing about it was that your stats (maximum shield energy, maximum phaser energy, etc.) increased with experience and surviving battles. Which leads to a story... After several weeks of battling, we thought we were pretty good, until some new user appeared and systematically wiped us out. He was incredible, and would typically hyperwarp right beside you, out of nowhere, and hit you DIRECTLY with massive ammounts of energy (the units were "stroms") -- then he would be gone before you could fire back (if you were lucky enough to survive). We even tried to gang up on him but it didn't work, and it was a mystery as we didn't know where he was logging in, and no one had actually seen him. It turned out this was a graduate student who was dialing in from his Apple computer, which he had programmed into a *battle computer*. It calculated the distances and angles, I suppose, and also helped to enter commands faster (very important in a toe-to-toe battle). I never met him. I have always liked multi-user games, and think there is a lot of potential for networked microcomputers, with their graphics screens. Imagine something like Star Raiders (Atari) or a flight simulator, with interactive dogfights. Or something like the arcade Star Trek game, with each ship having its own view of what's going on outside. With the appropriate protocols, communication could be kept minimal while preserving realistic movement (e.g. send a message only when taking a specific action, like changing speed or acceleration, or firing a shot.). Steve Hand decvax!mcnc!ncsu!hand Box 7911 NC State Univ. (919) 737-2336 ext. 34 Raleigh, NC 27695 (919) 834-4375