Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!mit-eddie!genrad!decvax!cwruecmp!abic!acy From: acy@abic.UUCP (Adnan Yaqub) Newsgroups: net.sources.games Subject: Re: multi-player unix games Message-ID: <773@abic.UUCP> Date: Tue, 6-May-86 08:06:13 EDT Article-I.D.: abic.773 Posted: Tue May 6 08:06:13 1986 Date-Received: Wed, 7-May-86 06:13:14 EDT References: <1800001@labsms.UUCP>, <1800002@labsms.UUCP> <3084@ncsu.UUCP> Organization: Allen-Bradley Co., Highland Heights, OH 44143 Lines: 25 > I have always liked multi-user games, and think there is a lot of potential > for networked microcomputers, with their graphics screens. Imagine something > like Star Raiders (Atari) or a flight simulator, with interactive dogfights. > Or something like the arcade Star Trek game, with each ship having its own > view of what's going on outside. With the appropriate protocols, > communication could be kept minimal while preserving realistic movement > (e.g. send a message only when taking a specific action, like changing > speed or acceleration, or firing a shot.). > > Steve Hand decvax!mcnc!ncsu!hand I think Sun has a dog fight program which runs on a cluster of networked Sun workstations. You can choose any plane from a WWI tri-plane to an F-16. (You'ld be surprised how hard it is to hit a tri-plane when going Mach-3! They just sit over your airport and bomb it to bits!) -- At least that's the way I see it, Adnan Yaqub @ Allen-Bradley Company Inc. Industrial Computer Division 747 Alpha Drive, Highland Heights, OH 44143 ...!{attunix,decvax,masscomp,pyramid,cwruecmp}!abic!acy (216) 449-6700 x4659