Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.3 4.3bsd-beta 6/6/85; site ucbvax.BERKELEY.EDU Path: utzoo!watmath!clyde!cbosgd!ulysses!ucbvax!UMich-MTS.MAILNET!Mark_Giuffrida From: Mark_Giuffrida@UMich-MTS.MAILNET Newsgroups: mod.computers.apollo Subject: Real-time 3D simulation Message-ID: <1313536@UMich-MTS.Mailnet> Date: Mon, 26-May-86 12:07:32 EDT Article-I.D.: UMich-MT.1313536 Posted: Mon May 26 12:07:32 1986 Date-Received: Tue, 27-May-86 07:12:49 EDT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The ARPA Internet Lines: 22 Approved: apollo@yale-comix.arpa > Does anyone has ever done any real-time 3D simulation using > SUN3 or Apollo? Please give details. Thanks. I am not an expert on 3-d real time graphics, but I have done some on the Apollos 2 years ago. At the time neither Apollo nor Sun had a graphics engine and because of that it made real time graphics unsuitable (unless your database had 10 vertices or less). Now the situation has changed dramatically. Apollo now has a graphics engine which eats up GMR code (based on PHIGGS). To give you an idea, these are the statistics I have heard: Silicon Graphics Iris - 60,000 clipped transformed 3d vectors/second Apollo DN580 - 100,000 clipped transfored 3d vectors/second At the ADUS user's society, I saw the 580 in action. It is very impressive, but they only have wire framed objects at this time. It is their plan to put the shaded polygon's into microcode by summer (or late summer). When this is completed it should be the top performer on the market today for 3d graphics in my opinion. -- Mark Giuffrida (U of Mich) markg%umich-mts@mit-multics.arpa