Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!caip!topaz!harvard!ut-sally!pyramid!amiga!jimm From: jimm@amiga.UUCP (Jim Mackraz) Newsgroups: net.micro.amiga Subject: Re: Mutual-Exclude Gadgets Message-ID: <1313@amiga.amiga.UUCP> Date: Wed, 18-Jun-86 14:41:24 EDT Article-I.D.: amiga.1313 Posted: Wed Jun 18 14:41:24 1986 Date-Received: Sat, 21-Jun-86 07:13:49 EDT References: <1286@well.UUCP> Reply-To: jimm@homer.UUCP (Jim Mackraz) Organization: Commodore-Amiga Inc., 983 University Ave #D, Los Gatos CA 95030 Lines: 34 In article <1286@well.UUCP> kdd@well.UUCP (Keith David Doyle) writes: > >The following message was originally addressed to jmm@amiga.uucp, but >bounced back. > from the Well, try hplabs!pyramid!amiga!jimm. Also, be sure to address it to amiga!support or amiga!bugs, too. >Subject: Mutual Exclude Gadgets > > The problems I have been having with Mutual Exclude gadgets, seem >to stem from an effect that occurs when doing a RefreshGadgets() multiple >times when a gadget is selected. I've found that a gadget actually seems >to want to go through 4 states each time it is refreshed when the selected >bit is on in the gadget structure. ... > I found that the >closest thing to a 'cure' is to always do RefreshGadgets() twice, which >works, but ... This is a bit weird. The only similar problems I have heard come from trying to use Border structures in gadget rendering. But even then ... You said you might produce a small example program. This is BY FAR the most welcome contribution y'all beta bug bashers can provide. I anxiously await same example. >I will probably start from Draper's gad.c example >program, because that is what I started with learning about gadgets. You might also look at other public domain programs, such as speechtoy. thanks, and keep banging. jimm