Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!princeton!caip!cbmvax!grr From: grr@cbmvax.cbm.UUCP (George Robbins) Newsgroups: net.micro.atari16 Subject: Re: Atari Basic Message-ID: <406@cbmvax.cbmvax.cbm.UUCP> Date: Sun, 15-Jun-86 03:06:55 EDT Article-I.D.: cbmvax.406 Posted: Sun Jun 15 03:06:55 1986 Date-Received: Tue, 17-Jun-86 22:37:17 EDT References: <631@marlin.UUCP> Reply-To: grr@cbmvax.UUCP (George Robbins) Organization: Commodore Technology, West Chester, PA Lines: 22 In article <631@marlin.UUCP> dobbs@cod.UUCP (Lynn B. Dobbs) writes: > >I recently pulled a basic program from "sources," and tried to >adapt it for Atari Basic (Yech). It bombs out with a "Too many >FOR loops" error. What does it mean? > >Does Atari basic look for certain types of errors before it >begins program execution? The first program line contained >"FULLW 2" and CLEARW 2," but neither happened. Just the error. > Many basic interpreters do a quick scan when you type run, to tie together for/next loops, def fn - call, and data statements. As to your particular error, it could mean you have to many for loops, loops nested too deep, or problems with matching the control variable on the for/next pair - some require a variable and some don't. -- George Robbins - now working with, uucp: {ihnp4|seismo|caip}!cbmvax!grr but no way officially representing arpa: cbmvax!grr@seismo.css.GOV Commodore, Engineering Department fone: 215-431-9255 (only by moonlite)