Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site encore.UUCP Path: utzoo!linus!encore!mikes From: mikes@encore.UUCP ( Mike Skrzypczak) Newsgroups: net.micro.cbm Subject: Re: jet combat simulator for Commodore 64 Message-ID: <302@encore.UUCP> Date: Fri, 13-Jun-86 09:55:41 EDT Article-I.D.: encore.302 Posted: Fri Jun 13 09:55:41 1986 Date-Received: Sat, 14-Jun-86 03:19:39 EDT References: <303@nbs-amrf> <17300002@hpccc> Reply-To: mikes@encore.UUCP ( Mike Skrzypczak) Organization: Encore Computer, Marlboro MA Lines: 30 Summary: In article <17300002@hpccc> blevins@hpccc writes: >It is Jet Combat Simulator by Epyx; I have all of the jet simulators. >JCS is the most boring of the 3 (Jet by Sublogic, F-15 Strike Eagle by >Microprose, and JCS), with little to no detail in the world database. Personally, I like JCS best. There is no world database for all practical purposes, there are no fancy armaments. If you want to FLY somewhat realistically (compared to Jet and F-15) this is the games for thee. Not having a real world database emphasizes the fact that at 750 knots/30000 feet navigation is NOT done by landscape. A lot of has to do with knowing the flight characteristics of the plane, which I admit, takes a long long time (Basically, you have to fly around at different altitudes and throttles, and record things like different turning radiuses at different degrees of bank, speed at altitude...etc.) As regard to lack of missiles, as they said in Top Gun, American pilots are too dependent on their missiles, and have lost their dogfighting capability. There are some glitched in JCS however. Specifically, if you right roll with reverse rudder, expect to end up looking at a global map. Terribly frustrating, especially with a plane on your tail. This happens in other circumstances (to friends), but they are not in commands that are likely to be used together. Oh, by the way, dogfighting is easier to learn than landing in this simulation. over and out, mike skrzypczak