Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10.2 9/18/84; site joevax.UUCP Path: utzoo!watmath!clyde!burl!ulysses!bellcore!petrus!magic!joevax!sdh From: sdh@joevax.UUCP (The Doctor) Newsgroups: net.micro.mac Subject: Fractal Info Wanted Message-ID: <180@joevax.UUCP> Date: Wed, 18-Jun-86 15:10:59 EDT Article-I.D.: joevax.180 Posted: Wed Jun 18 15:10:59 1986 Date-Received: Sat, 21-Jun-86 08:10:23 EDT Distribution: net Organization: Bell Communications Research Inc., Morristown, NJ Lines: 15 Last Year, someone posted Aztec C source to a fractal generation program. I am looking for that source because I have thought of a neat way to doctor the output to make it more realistic/appealing. Since each element of the output is a triangle, each triangle defines a plane. From each plane it is possible to determine its angular relationship to an arbitrary light source, hence, the illumination of each triangle. Using Gray Scale Patterns, why not define each triangle as a Polygon with the toolbox routines and paint it using the appropriate gray pattern. This should generate far more realistic landscapes, although it would not allow for shadow. Steve Hawley joevax!sdh