Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utcs!mnetor!seismo!caip!clyde!cbatt!cbosgd!ihnp4!alberta!calgary!pearce From: pearce@calgary.UUCP Newsgroups: net.graphics Subject: any multi-processor ray tracing? Message-ID: <249@vaxb.calgary.UUCP> Date: Wed, 9-Jul-86 05:11:13 EDT Article-I.D.: vaxb.249 Posted: Wed Jul 9 05:11:13 1986 Date-Received: Sat, 12-Jul-86 22:49:09 EDT Organization: U. of Calgary, Calgary, Ab. Lines: 31 Keywords: ray tracing, multi-processing, mesh Does anyone out there know of any research into multi-processor ray tracing? I know of the LINKS hardware in Japan, Micheal Ullner's thesis, Dippe and Swensen's SIGGRAPH paper, Apollo's "Long ray's journey into light" (but have not seen anything written about this), Fujimoto's "ARTS" in CG&A, and, of course, what John Cleary and I are doing here. But I've not heard of anyone else. Although any information would be greatly appreciated, I'm not interested so much in vectorization or pipelining the algorithm as in arrays of processors running identical code with differing data spaces. For example, while simply dividing the screen into sub-sections and having each sub-section assigned to a distinct processor with global scene space knowledge is multi-processing, the processors in such a case do not require inter-processor communication durring the ray tracing procedure. Any discussion on the matter would be welcome as well. Andrew Pearce Dept. Computer Science, The University of Calgary, 2500 University Dr. N. W. Calgary, Alberta, CANADA T2N 1N4. Ph. (403)220-3536 Usenet: ...{ubc-vision,ihnp4}!alberta!calgary!pearce [and thanks to all who responded to my request for the Rubin&Whitted paper]