Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utcs!mnetor!seismo!ut-sally!pyramid!amiga!jimm From: jimm@amiga.UUCP Newsgroups: net.micro.amiga Subject: Re: help with Gadgets Message-ID: <1410@amiga.amiga.UUCP> Date: Tue, 15-Jul-86 00:55:11 EDT Article-I.D.: amiga.1410 Posted: Tue Jul 15 00:55:11 1986 Date-Received: Tue, 15-Jul-86 21:25:21 EDT References: <1925@sdcsvax.UUCP> <1408@amiga.amiga.UUCP> <1409@amiga.amiga.UUCP> Reply-To: jimm@homer.UUCP (Jim Mackraz) Organization: Commodore-Amiga Inc., 983 University Ave #D, Los Gatos CA 95030 Lines: 21 In article <1409@amiga.amiga.UUCP> rj@amiga.UUCP (Robert J. Mical) writes: >In article <1408@amiga.amiga.UUCP> jimm@homer.UUCP (Jim Mackraz) writes >about three functions that aren't in the 1.1 release of Intuition: >RemoveGList(), AddGList(), and RefreshGList(). Designers who use 1.1 >must get around the absence of these routines by using the >Intuition functions RemoveGadget() and AddGadget(). Good point. I am in the 1.2 zone these days. All of the things described can be done speaking 1.1. >Here's a question >for jimm: does AddGadget() cause the gadget's imagery to be drawn >under 1.2, or is the designer required to call RefreshGadgets()? > >RJ >:-{)* You still have to call RefreshGadgets(). It is probably nicer just to refresh the gadgets you recently added, using the RefreshGList() version of the call. jimm- ;^`