Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!rochester!cornell!batcomputer!hsgj From: hsgj@batcomputer.TN.CORNELL.EDU (Dan Green) Newsgroups: net.micro.amiga Subject: Sprite and VSprite info? Message-ID: <763@batcomputer.TN.CORNELL.EDU> Date: Tue, 29-Jul-86 00:25:21 EDT Article-I.D.: batcompu.763 Posted: Tue Jul 29 00:25:21 1986 Date-Received: Tue, 29-Jul-86 07:58:28 EDT Organization: Theory Center, Cornell U., Ithaca NY Lines: 27 Keywords: sprite vsprite Sprites: We've gotten physical sprites to work, and can move a couple of them around with no problem; using the WaitTOF() and MoveSprite() it is real easy. Unfortunately we are experiencing flicker. WaitTOF (wait until top of frame passes) should synch our sprite with the display so that it doesn't get cut off by the raster line, but the sprite is still flickering. Even Forbid() and Permit() around the entire program (in case the kernel procs are interrupting) doesn't help any. Another problem: VSprites. Can't get these things to work at all. The RKM is very vague on how one actually goes about defining these. We've followed what info was given, which I think consisted of linking it into a Gels structure, but there were many ambiguities and the acid test -- running the thing -- produced a lot of smoke... So does anyone know of a good reference work on sprites or the graphics lib. Neither the new Addison Wesley RKM, nor the Commodore one seem to cover it in enough detail. Thanks for any help. Oh by the way, to the person who was interested in more forums for discussing Amiga stuff: Try Bix. There are lots of Amiga developers on that network too. Contact BYTE Mag for info. PS: No one on Bix seems to be able to convince VSprites to work either. -- Dan Green -- ARPA: hsgj%vax2.ccs.cornell.edu@cu-arpa.cs.cornell.edu UUCP: ihnp4!cornell!batcomputer!hsgj BITNET: hsgj@cornella