Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!lll-crg!lll-lcc!well!hoptoad!gnu From: gnu@hoptoad.uucp (John Gilmore) Newsgroups: net.micro.amiga Subject: Re: flicker Message-ID: <950@hoptoad.uucp> Date: Mon, 4-Aug-86 03:45:08 EDT Article-I.D.: hoptoad.950 Posted: Mon Aug 4 03:45:08 1986 Date-Received: Mon, 4-Aug-86 18:47:31 EDT References: <829@edison.UUCP> Organization: Nebula Consultants in San Francisco Lines: 25 In article <829@edison.UUCP>, dca@edison.UUCP (David C. Albrecht) writes: > I have had my Amiga since May... > I'm interested in doing a feasability study on circuitry > to suppress the flicker... ...As the memory is > running flat out during the display period just doing screen > updates processor cycles have to slip through the cracks. > Therefore, a 1/60 non-interlaced display rate would require not > only a faster graphics chip but also faster memory... > It should be possible > to capture this [video] output in video DRAMs... David, you are absolutely right. Video RAMs are the obvious technical solution -- they give the CPU all your memory bandwidth and let you run the monitor at damn near any scan rate it can handle. Unfortunately, Amiga did not built in the video RAMs, nor did they provide you with a monitor that can handle a fast scan rate. Retrofitting them is more trouble than it's worth. Get a long persistence monitor and wait for the Amiga ][. PS: If it's any consolation, I tried to talk Atari into using video rams for their next products and I don't think *they* will either. (Something about them costing a few cents more than regular rams.) -- John Gilmore {sun,ptsfa,lll-crg,ihnp4}!hoptoad!gnu jgilmore@lll-crg.arpa May the Source be with you!