Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!cbatt!cbosgd!ukma!psuvm.bitnet!psuvax1!vu-vlsi!cbmvax!carolyn From: carolyn@cbmvax.cbm.UUCP (Carolyn Scheppner) Newsgroups: net.micro.amiga Subject: Re: Sprite and VSprite info? Message-ID: <592@cbmvax.cbmvax.cbm.UUCP> Date: Fri, 8-Aug-86 18:58:13 EDT Article-I.D.: cbmvax.592 Posted: Fri Aug 8 18:58:13 1986 Date-Received: Sun, 10-Aug-86 04:56:28 EDT References: <763@batcomputer.TN.CORNELL.EDU> Reply-To: carolyn@cbmvax.UUCP (Carolyn Scheppner) Organization: Commodore Technology, West Chester, PA Lines: 23 Keywords: sprite vsprite In article <763@batcomputer.TN.CORNELL.EDU> hsgj@batcomputer.TN.CORNELL.EDU (Dan Green) writes: > > Sprites: We've gotten physical sprites to work, and can move a couple >of them around with no problem; using the WaitTOF() and MoveSprite() >it is real easy. Unfortunately we are experiencing flicker. ... > Another problem: VSprites. Can't get these things to work at all. I just sent a dbuf.gels.c to the mod.amiga.sources moderator. This is an example of double buffering with 2 Bobs and 2 VSprites in an Intuition screen. I also sent ScrollPF.c (scrolling dual playfield example) and ScreenDump.c (dumps highest window or screen with user settable image and output options). -- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Carolyn Scheppner -- CBM >>Amiga Technical Support<< UUCP ...{allegra,caip,ihnp4,seismo}!cbmvax!carolyn PHONE 215-431-9180 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=