Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!caip!nike!ucbcad!ucbvax!sdcsvax!net1!fritzz From: fritzz@net1.UCSD.EDU (Friedrich Knauss) Newsgroups: net.sources Subject: basic ray tracing: part 0 Message-ID: <189@net1.UCSD.EDU> Date: Fri, 25-Jul-86 17:17:02 EDT Article-I.D.: net1.189 Posted: Fri Jul 25 17:17:02 1986 Date-Received: Sat, 26-Jul-86 22:24:22 EDT Reply-To: fritzz@net1.UUCP (Friedrich Knauss) Organization: University of California, San Diego Lines: 21 the following 8 parts make up everything you need to run this simple ray tracing program: part1: tracer.c part2: shade.c part3: find.c part4: support.c part5: rtd.h part6: extern.h part7: bdata.i part8: Makefile It will create 2 output files: time.update is updated with information on how the program is coming along, and data.dis with the actual data. It will be in character form, each character reperesenting a grayscale value from 0-255. it will go by columns, bottom to top, left to right. the size is determined by the program. discussion of the program will be in net.graphics sometime soon. send mail with comments please. f (fritzz@net1 || ...!sdcsvax!net1!fritzz)