Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utcs!mnetor!seismo!munnari!moncskermit!goanna!wjb From: wjb@goanna.UUCP Newsgroups: net.sources.bugs Subject: Re: Adventure Games Sought Message-ID: <409@goanna.oz> Date: Fri, 18-Jul-86 06:15:04 EDT Article-I.D.: goanna.409 Posted: Fri Jul 18 06:15:04 1986 Date-Received: Sat, 19-Jul-86 22:25:05 EDT References: <515@ur-tut.UUCP> <869@ucbcad.BERKELEY.EDU> Organization: Comp Sci, RMIT, Melbourne, Australia Lines: 14 Summary: ZORK in HLL In article <869@ucbcad.BERKELEY.EDU>, chapman@pavepaws.berkeley.edu (Brent Chapman) writes: > In any case, most microcomputer adventure games (especially the earlier > ones, such as the Scott Adams stuff, and ZORK and such) were written in > assembler. Not true! ZORK originated at MIT, written in FORTRAN (I think). The micro versions had an assembler core interpreter, but the actual adventures were in a high-level-language, especially created for ZORK. Warwick Bolam CSNet: wjb@goanna.oz Dept of Computing UUCP: seismo!munnari!goanna.oz!wjb Royal Melbourne Institute of Technology 124 La Trobe St ARPA: munnari!goanna.oz!wjb@SEISMO.ARPA Melbourne, Victoria 3000 AUSTRALIA