Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utcs!mnetor!seismo!ll-xn!nike!ucbcad!pavepaws!chapman From: chapman@pavepaws.UUCP Newsgroups: net.sources.games,net.wanted.sources Subject: Re: Adventure Games Sought Message-ID: <869@ucbcad.BERKELEY.EDU> Date: Wed, 16-Jul-86 22:15:33 EDT Article-I.D.: ucbcad.869 Posted: Wed Jul 16 22:15:33 1986 Date-Received: Thu, 17-Jul-86 05:49:05 EDT References: <515@ur-tut.UUCP> Sender: news@ucbcad.BERKELEY.EDU Reply-To: chapman@pavepaws.UUCP (Brent Chapman) Organization: UNIXversity of California at Berkeley Lines: 38 Keywords: Scott Adams. Is the source available ??? Xref: utcs net.sources.games:709 net.wanted.sources:2565 In article <515@ur-tut.UUCP> sag2@ur-tut.UUCP (Dent Arthur Dent) writes: > >The recent posting of Adventure has once again reminded me of those >Scott Adams Adventure games, like Adventureland, Pirates Island, Mission >Impossible, etc.... Does anyone out there know of where I might be >able to acquire the source to these games, especially adventureland. >The only versions I have had access to were the ones for the Trash-80 >and the Apple ][. No flames, I realize that these are pathetic machines. >I had to use the Trash back in high school and never, thank god, had to >use the Apple. What I really need is the source. Almost any language is >acceptable, but C is preferable and Pascal is a distant second. These >games were great and I would really like to be able to play them again. Lighten up about micros... Without systems like the TRS-80 and the Apple II, we wouldn't be in the middle of the "computer revolution" today. I doubt you'll be able to obtain source to any of the games you mentioned. The Scott Adams Adventures still sell. In any case, most microcomputer adventure games (especially the earlier ones, such as the Scott Adams stuff, and ZORK and such) were written in assembler. Decent high level languages for such micros are a fairly recent (within the last two to four years) invention. There was, at the time, no other way to get what was deemed reasonable performance. The only "major" adventure-style games on those micros that I am aware of that are not written in assembler are Wizardry and its sequels, which are written in Pascal. Brent -- Brent Chapman chapman@pavepaws.berkeley.edu ucbvax!pavepaws!chapman TANSTAAFL! (There Ain't No Such Thing As A Free Lunch!)