Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utcs!mnetor!seismo!caip!clyde!cbatt!cbosgd!ukma!psuvm.bitnet!psuvax1!vu-vlsi!cbmvax!daveh From: daveh@cbmvax.UUCP Newsgroups: net.sources.games Subject: Re: adventure **FLAME!!** Message-ID: <538@cbmvax.cbmvax.cbm.UUCP> Date: Wed, 16-Jul-86 17:57:05 EDT Article-I.D.: cbmvax.538 Posted: Wed Jul 16 17:57:05 1986 Date-Received: Fri, 18-Jul-86 00:50:17 EDT References: <-1211803@xenixsp> Organization: Commodore Technology, West Chester, PA Lines: 27 > I won't even go into the fact that pc's, amgia's, mac's, SCO xenix > ..etc.. machines that have C compilers CANNOT UNCOMPRESS IT either! > This makes the posted game WORTHLESS to anyone not running on > a 32bit (or better) machine. The Amiga and MAC, at least, are 32 bit machines. At least enough to be able to uncompress 16 bit encoding. I didn't have enought free RAM on my 512K (for the moment) Amiga at home (yet), since 16 bit encoding requires about 400K+ free RAM just for data space. But it decodes fine on any Amiga with even 256K extra memory. Though I've seen much longer sources posted here than the adventure source would have been uncompressed, so I would question the necessity of compressing sources. A PC would certainly have trouble with 16 bit compression, and there are LOTS of them out there to consider. -- /\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\ Dave Haynie {caip,ihnp4,allegra,seismo}!cbmvax!daveh "I don't feel safe in this world no more, I don't want to die in a nuclear war, I want to sail away to a distant shore And live like an ape man." -The Kinks These opinions are my own, though for a small fee they be yours too. \/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/