Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!watmath!clyde!caip!nike!ucbcad!pavepaws!chapman From: chapman@pavepaws.berkeley.edu (Brent Chapman) Newsgroups: net.sources.games,net.wanted.sources Subject: Re: Adventure Games Sought Message-ID: <882@ucbcad.BERKELEY.EDU> Date: Thu, 17-Jul-86 22:42:16 EDT Article-I.D.: ucbcad.882 Posted: Thu Jul 17 22:42:16 1986 Date-Received: Fri, 18-Jul-86 06:07:01 EDT References: <515@ur-tut.UUCP> <869@ucbcad.BERKELEY.EDU> Sender: news@ucbcad.BERKELEY.EDU Reply-To: chapman@pavepaws.UUCP (Brent Chapman) Organization: UNIXversity of California at Berkeley Lines: 30 Keywords: Scott Adams. Is the source available ??? Xref: watmath net.sources.games:708 net.wanted.sources:2557 In article <869@ucbcad.BERKELEY.EDU> chapman@pavepaws.UUCP (Brent Chapman) writes: >I doubt you'll be able to obtain source to any of the games you mentioned. >The Scott Adams Adventures still sell. > >In any case, most microcomputer adventure games (especially the earlier >ones, such as the Scott Adams stuff, and ZORK and such) were written in >assembler. Decent high level languages for such micros are a fairly >recent (within the last two to four years) invention. There was, at the >time, no other way to get what was deemed reasonable performance. The >only "major" adventure-style games on those micros that I am aware of that >are not written in assembler are Wizardry and its sequels, which are written >in Pascal. I have since been informed that the source to Scott Adam's "Pirate Adventure" appeared in BYTE several years ago. Pirate Adventure is a low-level, "introductory" game, that generally takes 2 to 4 hours to solve. It might still be of interest to you, though. I have no idea what issue it appeared in, or even what year. This is second-hand information. Sorry about that. Brent -- Brent Chapman chapman@pavepaws.berkeley.edu ucbvax!pavepaws!chapman TANSTAAFL! (There Ain't No Such Thing As A Free Lunch!)