Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!utcs!mnetor!seismo!gatech!dcc1!akgua!akguc!mtune!mtuxo!houxm!hropus!riccb!ihopa!ihnp4!inuxc!pur-ee!uiucdcs!convex!trsvax!ron From: ron@trsvax.UUCP Newsgroups: net.sources.games Subject: Re: adventure **FLAME!!** Message-ID: <88600001@trsvax> Date: Mon, 14-Jul-86 11:26:00 EDT Article-I.D.: trsvax.88600001 Posted: Mon Jul 14 11:26:00 1986 Date-Received: Fri, 18-Jul-86 23:57:55 EDT References: <12118@xenixsp> Lines: 9 Nf-ID: #R:xenixsp:-1211803:trsvax:88600001:000:407 Nf-From: trsvax.UUCP!ron Jul 14 09:26:00 1986 I agree 100%. If you're going to use compress, DON'T USE 16 BITS. The common usage is 12 BITS and that seems to work across 98% of the machines. On top of that, when you finally get the game uncompressed and are ready to extract, the shell scripts used DON'T MAKE ANY DIRECTORYS and there are three levels of directorys required. This posting is a PRIME example of how NOT to post something to the net.