Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!lll-crg!nike!ucbcad!ucbvax!YALE.ARPA!ortiz-luis From: ortiz-luis@YALE.ARPA ("Luis F. Ortiz") Newsgroups: mod.computers.apollo Subject: [munnari!cheops.OZ!tony@seismo.CSS.GOV: pop up menus] Message-ID: <8609010732.6434@mulga.OZ> Date: Mon, 1-Sep-86 18:29:14 EDT Article-I.D.: mulga.8609010732.6434 Posted: Mon Sep 1 18:29:14 1986 Date-Received: Wed, 3-Sep-86 20:52:24 EDT Sender: daemon@ucbvax.BERKELEY.EDU Reply-To: munnari!cheops.OZ!tony@seismo.CSS.GOV (Anthony Grech) Organization: The ARPA Internet Lines: 31 Approved: apollo@yale-comix.arpa Does anyone know how to implement a pop up menu for an apollo, which would be somewhat similar to that of a sun ? Ideally, I would like to be able to define a mouse button (for a particular pad) to bring up a small window in which I am running dialog. The way I tried to do this is by keeping the window dialog is running in invisible and defining the second button on the mouse button to make the window visible. However, I would like the menu to appear underneath the new mouse position but there is no way to move an invisible window (?) which means the user first sees the menu appear in the old position and then reappear under the cursor. Mac-like pull-downs are probably just as tricky since the interaction with dialog is restricted to the size of the related pad. It seems to me 1. I am stuck with allocating a portion of my window for dialog and having it visible all the time (not that bad really - but annoying) 2. more DM commands should probably be allowed to reference windows by name Thanks. ** End Forwarded Message **