Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!ut-sally!pyramid!amdahl!jon From: jon@amdahl.UUCP (Jonathan Leech) Newsgroups: net.graphics Subject: Re: raytracing and stuff Message-ID: <3585@amdahl.UUCP> Date: Thu, 28-Aug-86 13:04:07 EDT Article-I.D.: amdahl.3585 Posted: Thu Aug 28 13:04:07 1986 Date-Received: Thu, 28-Aug-86 22:39:59 EDT References: <250@net1.UCSD.EDU> Organization: Amdahl Corp, Sunnyvale CA Lines: 22 In article <250@net1.UCSD.EDU>, fritzz@net1.UCSD.EDU (john) writes: > Anyway- now that graphics has become an art form, should we be trying to > make it real art, or should we be content with stuff that looks pretty. > (i know, I'm one to talk. after all, what can you do with just balls?) One of the essays in the SIGGRAPH Art Show booklet this year said something like "computer graphics is obviously unsuited for representational art". Perhaps this explains why I don't understand or like 95+% of computer graphics ``art'' (i.e. the stuff this looks like random numbers were driving a plotter). The graphics group at Caltech interacts with students from the Pasadena Art Center College of Design on occasion; they teach industrial design art. Sometimes when particularly horrible errors occur in our rendering programs the ACCD students comment on how wonderful it looks. There is an obvious and probably impassable gap between the researchers who are trying to attain realism of form, motion, and rendering, and the artists who have no use for it. -- Jon Leech (...seismo!amdahl!jon) UTS Products / Amdahl Corporation __@/