Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Path: utzoo!mnetor!seismo!caip!sri-spam!parcvax!hplabs!hp-sdd!ncr-sd!sdcsvax!net1!fritzz From: fritzz@net1.UCSD.EDU (john) Newsgroups: net.graphics Subject: raytracing and stuff Message-ID: <250@net1.UCSD.EDU> Date: Wed, 27-Aug-86 16:38:46 EDT Article-I.D.: net1.250 Posted: Wed Aug 27 16:38:46 1986 Date-Received: Fri, 29-Aug-86 01:11:48 EDT Reply-To: fritzz@net1.UUCP (john) Organization: abercrombie bmf graphics Lines: 20 I'm sorry that I didn't reply to everybody's mail complaining about my truncated posting, it has just been reposted as three separate articles to net.sources. everything should be intact (including susie). (I don't know why there is such a demand, but there is.) Anyway, i didn't have a chance to go to siggraph, being just a hobbyist, but I get to go next year (see ya in anaheim.) I have had a chance to see some of the old siggraph stuff, and in the coming week or so will have a chance to see some of the newer stuff at a computer animation festival. I did manage to get my greedy little paws on some of the course notes from the ray tracing lectures. from what few conventions there are, it doesn't seem that my program follows many of them. (this was the first reading I had done at all on any of this, and I'm realizing just how good some of this stuff really is.) Anyway- now that graphics has become an art form, should we be trying to make it real art, or should we be content with stuff that looks pretty. (i know, I'm one to talk. after all, what can you do with just balls?) f