Relay-Version: version B 2.10 5/3/83; site utzoo.UUCP Posting-Version: version B 2.10 5/3/83; site rayssd.UUCP Path: utzoo!watmath!clyde!burl!ulysses!allegra!rayssd!mfo From: mfo@rayssd.UUCP (Miguel F. Oyarzun) Newsgroups: net.micro.amiga Subject: Re: flicker Message-ID: <56@rayssd.UUCP> Date: Sun, 10-Aug-86 13:44:55 EDT Article-I.D.: rayssd.56 Posted: Sun Aug 10 13:44:55 1986 Date-Received: Mon, 11-Aug-86 04:59:28 EDT References: <829@edison.UUCP> Sender: mfo@rayssd.UUCP (Miguel F. Oyarzun @ Raytheon Co., Portsmouth RI) Organization: Raytheon Co., Portsmouth RI Lines: 17 Many people have (and will continue to) offer the Long Persistence Monitor option as a solution to the hi-res flicker problem. One potential problem with this approach is that animation applications may require faster phosphor response to prevent image blurring. Thus I suspect many users (myself included) would welcome alternate solutions (I don't really want tohave to carry tow monitors). In the meantime I have found that reducing the brightness and contrast on the 1080 Amiga Monitor goes a long ways towards reducing hi-res flicker in certain applications. I have successfully used this approach to generate BW slides using DeluxePaint in hi-res mode with a single bit plane. Miguel Oyarzun Raytheon Submarine Signal Division Portsmouth, RI PS: Dave (Albrecht), I'm pulling for yyou.